Timing+is+everything

media type="custom" key="11136636"

**__Theme:__**
The theme is time.


 * __Elements of Game Design:__**

__Space:__The space in my game that represents time is when I used a clock shape in my first level.Some points in level 2 were used to shape a arrow.In level 3 the points were used to shape the numbers of a clock. __Mechanics:__The mechanics in my game is, jumping ,running, and shooting. __Components__:The components in my game is, bricks,avatar,and points. __Rules:__The rules are you have to collect all the points,destroy all the enemies (if there are enemies in the level),and reach the goal block in the amont of time. __Goal:__Get to the end of the level by collecting all points destroy all enemies and get to the goal box.

**__How did you use the elements of game design to reflect time?:__**
I used all elements by making remodels of real life objects that represent time.